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Fsx airport scenery density image complexity
Fsx airport scenery density image complexity













The Thumbs folder contains thumbnail images of included library objects for users of Airport Design Editor and other object placement software. The Airport_Buildings_AP.bgl is a library of objects which can be used by any object placement tool and does not need to be removed to deactivate the KSRQ airport scenery. To revert back to FSX default, uncheck Sarasota-Bradenton Airport in the AddOn Scenery list or remove the added KSRQ files from the Addon Scenery\Scenery folder, according to how it was installed. This airport can be further modified by the user with Airport Design Editor (freeware). The layout of scenery is optimized for use with Ultimate Terrain X-USA. If you have Jim Dhaenens' lightobj.bgl installed (fsx_lts.zip in the AVSIM library) and set Scenery complexity to "Extremely Dense", apron lighting will be included at the terminal. If you already have an Airport_Buildings_AP.bgl file, overwrite it with the new one unless you have one dated more recently.įor all scenery objects to display, the Scenery Complexity slider in Scenery settings must be set to "Very Dense". Next, move the parking.dds file from the Texture folder to the "Flight Simulator X\Texture" folder and move the Scenery_Global_Scenery file (Airport_Buildings_AP.bgl) to the "Microsoft Flight Simulator X\Scenery\Global\Scenery" folder.

Fsx airport scenery density image complexity

Extract the zip file and either (1) move the Sarasota-Bradenton Airport folder to the "Flight Simulator X\Addon Scenery" folder and then add this folder to the scenery list in FSX, or (2) move the files from the Sarasota-Bradenton Airport\Scenery folder to the Microsoft "Flight Simulator X\Addon Scenery\Scenery" folder and move the texture fileS from the Sarasota-Bradenton Airport\Texture folder to the FSX "Addon Scenery\Texture" folder.















Fsx airport scenery density image complexity