

Once you're there, you'll find yourself in a Moon area not unlike the one from the end of the game, only you'll be surrounded by rabbits. “Not parallel roles like Mario and Luigi, but slightly separated functional roles that Mario and Cappy could be working on different kinds of actions for each player.In order to get to the Dark Side of the Moon, you're going to need 250 Power Moons. “Since we knew we had the character of Cappy, we could do something different with multiplayer,” says Yoshiaki Koizumi, the game’s producer. There are so many ways to control Cappy that Nintendo opted to make him his own separate playable character in the two-player version of Odyssey. Finding hidden surprises in Odyssey can often involve some combination of traditional wall jumping and Cappy’s special skills. When there’s a platform that seems to be just out of Mario’s reach, pressing and holding the Y button will suspend Cappy in midair, providing a middle ground that Mario can hop on to reach his goal. And he’s a vital helper in Mario’s trademark airborne antics. For times in which players may find themselves surrounded and outnumbered, they can snap the Joy-Cons to one side to make Cappy surround Mario in a circle, wiping out foes along the way.

Shaking the controller downward prompts Cappy to roll like a wheel, which can be useful for knocking out multiple attackers at once. “The idea that allowed us to tie all of these together was this capture mechanic.”Ĭappy has plenty of ways to help Mario aside from transmogrification, too. “We were looking for a way to give the player a lot of different abilities that would be fun to use,” says Motokura. These two concepts - the capture system and Joy-Con flicking gesture - led to the creation of Cappy. Since the game was being developed in conjunction with the new Nintendo Switch, the notion of flicking the console’s Joy-Con controllers to trigger that capture action seemed like a natural fit. Just tossing Cappy at either of these characters or elements will do the trick.įrom the start, Nintendo knew that assuming the powers of Mario’s assailants would be an important part of Odyssey. He helps Mario fully transform into different adversaries and other fixtures found throughout the game, ranging from pint-sized Goombas to miniature tanks capable of firing explosives and power lines that make it possible cover long distances in a quick zap. Cappy makes all that seem tame by comparison.

Over the course of his 34-year life, he’s plucked fiery flowers that enable him to hurl flames at foes, he’s dressed in penguin costumes that help him coast along icy surfaces, and he’s donned cat suits that allow him to scale the sides of walls. For instance: Mario has long been able to gain new powers throughout a game. Odyssey manages to turn the Super Mario series upside down while staying true to the franchise’s most beloved qualities - and dialing them up to 11.
